
CCP Wrangler

|
Posted - 2008.07.10 14:03:00 -
[1]
CCP has been discussing 0.0 and sovereignty internally for the past year and discussed many issues already. They found that Player Owned Station (POS) warfare is a very limited mechanic, and that it revolves around the amount of dreadnoughts and other capital ships in the fleet, while small ships only serve as support instead of being able to accomplish small objectives on their own. The long-term plan for 0.0 warfare is to have multiple layers of goals and objectives instead of all fighting occurring over stations. This would allow small groups to have an impact on the game, instead of needing hundreds of ships to have influence in 0.0.
Nathan (CCP) said that he does not believe that current large-scale fleet combat is interesting for the participants, mainly due to focus fire.
Andrew (CSM Jade Constantine) commented that current 0.0 PVP is siege warfare, people stick to established fortresses and do not venture beyond the gates. His suggestion was to include mechanics that encouraged sovereignty holders to patrol their space, and have ways for roaming gangs to peck at undefended systems and steal resources there.
The issue of logistics was also discussed. Alex stated that current POS logistics required an alliance to have powergamers that managed them around the clock. He proposed to make 0.0 appeal to a wider audience by removing these repetitive activities that required powergaming. Shayne urged CCP to consider mechanics that would provide more synergy between the industrial and combat aspects of 0.0.
CCP said that they would have to balance short term achievements to the long term empire building. If people could easily destroy in a day what took months to build up, this would be unfair. But on the other hand, it should not be too hard to smoke out established entities. They agreed however, that the current time sinks in POS warfare are too long.
This issue has been put on the rolling agenda, and CCP asked the CSM and the players to come up with concrete suggestions how to improve 0.0 warfare and sovereignty.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |